Back to Projects

Self-Following Golf Trolley

Type: Personal project | Status: [In progress] | Year: [2026]

[Add a description of the main project photo]

Project overview

[One or two paragraphs introducing the trolley — the idea of a golf trolley that tracks and follows its owner around the course without being pushed or remote-controlled. Explain the motivation: what it's like using a normal trolley that made you want to automate this, and roughly how the trolley decides where "following" means at any moment.]

Key result: [Summarise the headline outcome once you have one — e.g. tracking distance achieved, how reliably it follows, or a demo result.]

Design challenge

[Describe the constraints: tracking a moving person reliably outdoors (in changing light, over rough or sloped terrain), keeping a safe following distance, stopping or avoiding obstacles, battery life over a full round, and keeping the whole thing light enough to still function as a trolley.]

Tracking method [e.g. UWB tag, camera, GPS]
Top speed [e.g. walking pace]
Battery life [e.g. per full round]
Total weight [including batteries and electronics]

Design solution

[Explain how the system works end to end — how it senses the position of the person carrying the tag/tracker, how that's turned into a drive command, and how the trolley steers and stops safely.]

Key components

Calculations & analysis

[Summarise the analysis once it exists — motor torque and speed sizing, battery capacity vs. runtime, control-loop tuning for smooth following, or terrain/slope handling.]

Manufacturing approach

[Describe how the chassis and mounts are being made — 3D printed brackets, an adapted or built trolley frame, off-the-shelf motors and electronics you're integrating, and so on.]

Manufacturing note: [Flag anything notable — a tricky mounting problem solved, a part that needed several iterations, or a constraint from using off-the-shelf components.]

Project photos / further design details

[Describe this image] [Describe this image]

Skills developed

Reflection

[Once the project has progressed, reflect on what was hardest to get right, what you'd change with hindsight, and what you learned that you'll carry into future projects.]